
Play to Forget
Explore an interactive web-based 3D installation that depicts the use of video games as a means of escaping reality.
Project Overview
This project involved creating an interactive webpage centered around a distinctive 3D model built using Autodesk Maya. Narrative elements were incorporated into its design to allow viewers to explore the identity and psychological state of its imagined occupant. Using Google Model Viewer, a virtual environment was developed with interactive hotspots to encourage user exploration and engagement.
The result is a visually compelling and immersive experience that effectively blends storytelling with technical skill. The experience primarily targets users aged in their late teens to early thirties, however it remains accessible to all users. The project especially appeals to those interested in 3D modelling, mental health and video games.
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This software was used to design and build the model, sculpting basic shapes into recognisable objects and developing the entire scene. It was also used to render images of the final design, which were used to promote the project.
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Since Autodesk Maya did not support the file format needed for viewing the model in a browser, Blender was used to export the project accordingly.
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To make the model viewable in a browser, Googled Model Viewer’s software was used. This involved writing code that introduced interactivity, such as hotspots, zoom controls, and the ability to view the model from multiple angles.
Software used
About the Creator
Hi! I’m Nicole Martin, a final year student studying at Dundalk Institute of Technology (DkIT). I am passionate about 3D modelling and telling stories through the digital spaces I create.
I created this project as a way to visually represent how video games can act as a source of escapism from the struggles and pressures of reality.
Take a Sneak Peak